An Explanation of some of the processes and techniques used in the creation of the look in "A Long Way Down".
In this post, I talk about my initial experiences with game jams and what I've learnt as a result.
A dive into the stylised gradient lambert shader I created in Unreal Engine, inspired by "VALORANT" and "Team Fortress 2."
This post explores the technique Counter Strike 2 uses for smoke grenades and I then create a similar technique in Unreal Engine.
Showcasing the process I adopted in creating a beautiful and customisable Night Vision shader inside Unreal Engine 5.
A dive into the stylised gradient lambert shader I created in Unreal Engine, inspired by "VALORANT" and "Team Fortress 2."
Whether you're looking to expand upon the standard specular in Unreal or create a custom response that you can tweak to your liking, this post walks through creating your own model that allows for a ton of control.
This post explores the technique Counter Strike 2 uses for smoke grenades and I then create a similar technique in Unreal Engine.
An Explanation of some of the processes and techniques used in the creation of the look in "A Long Way Down".
A look into how I developed a stylised look within Unreal Engine to replicate a 90's and early 2000's look.
In this post, I talk about my initial experiences with game jams and what I've learnt as a result.